This week I want to talk about a game that has already won or been nominated for a combined 173 pre-release awards since its unveiling in 2012.
I’ve been excited to see this game gradually release more information and the absolute storm of attention it has gained because of its demos. I am of course talking about Watch_Dogs.
An open world action-adventure game, it was developed by Ubisoft Montreal and published by Ubisoft. Set in the future in Chicago, the world is in a hyper-connected state with electronics and gadgetry prevalent in everyday life. Everything is connected though CtOS, a centralized system that allows main character Aiden Pearce access to nearly everything in the environment.
The beautiful windy city is rendered in stunning detail, and with it, its citizens and local culture. Taking control of this hi-tech city is Pierce, a grey-hat hacker who can utilize the CtOS systems and take control of many different electronics wired into CtOS. He uses the system to gather information and get a leg up on his adversaries by outsmarting and outmaneuvering them.
Some of the things you can hack are cell phones, cars, traffic lights, control systems. You can even cause objects to malfunction for whatever use you have planned.
Players can receive data in a real-time feed that keeps you updated with what is going on in your surroundings. For instance, with enough information on an area, you can use your profiling application to keep tabs on who’s who, and use a crime prevention system to stop crime before it even happens.
For combat, you are sometimes given a mission to assassinate a target, or to prevent someone else from carrying out a hit. Utilizing both stealth and parkour, those of us who have played games like Assassin’s Creed will most likely quickly adapt to the gameplay, without running across rooftops and leaping from tall buildings. To me, another game it resembles to me is the newer Saint’s Row games, with the seamless transition from vehicles to traveling on foot, but with less hilarity and more grim determination.
Instead you rely upon tactical planning and an awareness of how you can exploit the environment to complete objectives. With the data you have at your disposal you can scan each person near you and get a read on how they would react to different stimuli, some are prone to violence while others have weaknesses that you can push.
Did I mention this game is beautiful? Because it really is stunning, the astounding attention to detail makes this game something I will be playing for as much replay ability that it allows.
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