As gamers, we are fortunate with how many great games that are out there for us to enjoy. But those who have been playing console games for more than 10 years will agree that developers don’t always make the best decisions.
I have a personal issue with Square Enix in these regards. Founded in 1986, the company started out under the name Squaresoft and they were widely known for creating role-playing games in Japan. Under the title of Squaresoft, the company created some of the best games ever on many different platforms like the Final Fantasy series on PlayStation and Chrono Trigger for the Super Nintendo.
In 2003, the company merged with multimedia company Enix and became a bigger identity that would help shape the gaming world to this day. You would think with these great moves that they had a solid plan together for the future, but not necessarily.
In the years after the merger Square Enix started buying out dying franchises and revitalizing them. Some have said that this was a financial risk due to the already limited resources that the company had. What essentially happened is that more people bought games but those same titles were not having a big impact like they previously did.
With having different franchises and not expanding your labor force, many games either don’t get enough attention or take way too long to be released. One example is Final Fantasy 15 that was teased all the way back in 2006!
The most common problem that causes such delays is that multiple games will have one director. This is a perfect example for Kingdom Hearts 3, which ended up skipping a complete console generation because the director was constantly pulled out to work on other projects.
As much as I am displeased with my favorite games taking almost a decade to be produced, the icing on the cake is the fact that the company overlooked what made it successful to begin with.
For almost 20 years, Squaresoft developed some of the best award winning turn-based games that anyone could play. Then out of nowhere, they just stopped making them.
Coincidently, they have not been making desired profits, especially for making different games. Last year, they decided to return to their roots and made a turn based game for the Nintendo DS handheld system called Bravely Default.
They were so shocked at the profit made from such a small game that they released a statement saying they will make more turn-based games because they forgot that people enjoyed them. I took this in two ways — by being excited that turn-based games are having a comeback, but I also was disappointed in the logic behind this bold statement.
As an avid gamer, I never saw a decline of fans wanting a turn-based role-playing game. The success that genre has always had makes it more obvious that someone or some group decided to take a chance and it didn’t work out the way they planned.
I am glad Square Enix is admitting to their mistake, but we have missed out on a generation of games.
Nothing can be done to make up for the past, but someone in the corporate office needs to get back in the game. Literally.
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