One of the genres I haven’t really talked about yet is honestly one of the largest in PC gaming.
I’m talking about Massively Multiplayer Online Role-Playing games, or MMORPGs for short.
Thanks to one of our readers, Josh Hartley, it was brought to my attention.
To start off, I have not played MMOs extensively due to the fact that I am very ADD when it comes to gaming, and this leads to me being very picky. At the slightest hint of boredom I stop playing.
But there was a time in high school when I was a part of raids and guilds warring against the forces of darkness.
To really give you a sense of difference between MMORPGs and normal RPGs or other line games, I have to give some basic information.
MMORPGs are, like the name implies, massive, and they encompass whole worlds and sometimes star systems.
It also brings out a sense of teamwork and camaraderie more than any other game type I’ve played.
To fall back on my personal knowledge, I played Dungeons and Dragons Online throughout most of my early teenage years.
The game was centered around a “party system,” which meant you needed teammates, who were strangers or long-time buddies to help you through quests.
This meant you were working together with people constantly, which made making friends really easy if you were fairly nice.
Your goal in these games was typically to find some way to save the world or become the biggest and baddest player you could be.
It took time and effort to get your character to the highest level and the raids on large enemies could last hours.
But the payoff was glorious and well worth it, if you liked the game.
To me, these kinds of games are a key reason why PC gaming is superior to consoles.
Nowhere else could you plan a raid for the first half hour, and then march deep into a formidable base and do battle against ancient beings, all while being supported by 20 to 40 other players, sometimes even hundreds.
Being around all those people meant you met some pretty interesting folks. In the words of our reader Hartley, “I think it would make an interesting story telling how a science teacher or librarian moonlights as a warrior or assassin.”
This is very true. It doesn’t matter who you are outside, in-game you are a hero.
My guild had people from all walks of life who carried on normal lives when not fighting trolls or slaying dragons.
After playing with them for years, I got to know some of them. Our battle-mage was a young, stay-at-home mom who played when her kids were asleep or at school. She was often joined by her husband.
The guild’s best tank, a heavily armored fighter, was a businessman who liked to cool off after a long day at work.
The ability for people to really immerse themselves in another world, and become someone totally different, is awesome.
Anyone can play, at almost any skill level, and for any amount of time.
It’s an everyman’s genre in the sense that you make it your own, however you choose. And with so many games on the market, there is something for everyone.
A game that just came out, Wildstar, is beautifully done and still fresh, if you’re looking to start up while the game is new.
To hear more about great MMOs I have dabbled in over the years, shoot me a message at firstname.lastname@example.org
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