How much is too much? This is something that has been bothering me for a while, but it has come to a head lately after the Electronic Entertainment Expo (E3).
More game designers are boasting that they have the best graphics, longer stories, bigger worlds and generally more to do.
While that sounds pretty sweet, I worry that it’s becoming too much, that we as consumers are demanding things we don’t need.
For example, The Witcher 3: Wild Hunt boasts over 100 hours of gameplay on a single play-through. Its free-roaming world has 20 percent more accessible area than Skyrim and has intense detail.
But what worries me is that games that have so much to do will cause players to get lost in the world, bogged down in fetch-and-gather quests.
With role-playing games (RPG) I want to find every detail and unlock every chest. I want my team perfectly outfitted with the best gear, and accomplish all the companion quests. So that means I will end up playing those 100 hours.
Will I reach the end of the road just hoping the end is in sight, so that I don’t have to rinse and repeat another fight?
Dragon Age II had improved combat over the first installation, but having to go to the same places over and over in the reused layouts drove me insane.
With the open-world aspects in Witcher 3 and Dragon Age: Inquisition, I fear that I will see the same hovel or hill over and over.
After the first 50 hours, will I have fought nearly all of the possible enemies and become bored?
If I’m going to spend so much time playing something, I want it to be unique. I want to look back and think of events that happened in a game – that brags about being as long as a novel – and remember them.
Video games have reached a point where nearly everyone has played one kind or another. Whether it’s handheld phone games, or a PC game, they affect us.
The Mass Effect trilogy brought me to tears when I killed a companion by accident, and the infamous Battlefield 4 rocked me with its intense firefights and sound effects.
As someone who has grown up with video games as a central point of my life, I am incredibly excited for where gaming is going.
That being said, I no longer have the time to invest in games. Once, I could lead a raid on a MMO after school, but now work takes up large chunks of my week.
Dishonored, while not long, gave me intense gameplay that held my attention. I loved being able to choose lots of options while still progressing through the story.
I worry that triple-A companies will continue to throw quantity over quality.
Assassin’s Creed games, – such as Black Flag – lost my attention when every battle started to feel the same. I knew all the moves, I had my naval strategies down and nothing new seemed to be happening. I was fighting much like I had in every other game.
On the other side of this, you have indie games like Rust and Transistor. While very different, both are incredibly fun.
Rust turns everyone who plays it into an untrusting psycho because of the human element, and Transistor has gained rave reviews with its beautifully unique design.
Quality creation and an appeal to simple gamer desires have succeeded time and time again for indie developers.
So I am beyond excited for the games on the horizon, but also anxious. I want quality over quantity, well-thought-out gameplay over a thousand options and a shorter story instead of repetitive combat.
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- State News Today